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Changing 3D Object Position In Relation to Real World Position

April 7, 2020 - 2:11pm #1



I am trying to place a ring around the user at exactly 6 feet away. I have a ground plane, plane finder, and AR camera all set up. It's working fine when I build it, but I'm still trying to figure out how to adjust the object's behavior in relation to the user's real-world position. Basically, I need to get the location of the AR camera and change the objects position (but still on the ground plane) based on the user's position. I attached a picture of my settings.


It looks like it has to do with the content positioning behavior, but i cannot find that script so i dont really know where to start. anything helps! thank you!



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