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Disable Anchor Stage Collisions?

February 25, 2019 - 5:02pm #1

I'm using Ground Plane and have an experience parented to an Anchor Stage. I'm running into issues when using colliders/physics as it seems the Anchor Stage is messing with it/has a collider element attached. 

Is there more information available about the anchor stages and how to get around this issue?

 

Disable Anchor Stage Collisions?

February 26, 2019 - 2:18pm #3

Hello,

I need to clarify the statement below: We checked the current implementation and there's no collider there

When GP is running in PlayMode, there’s a runtime-generated plane (w/collider) called “Emulator Ground Plane”. This can be observed being created dynamically in your project's hierarchy.

When running on device, though, we create a new GameObject plane with a BoxCollider to serve as a collision plane for dragging the chair around. Please refer to our Core Samples for more information.

Thanks,

Vuforia Engine Support

Disable Anchor Stage Collisions?

February 26, 2019 - 8:02am #2

Hello,

"Anchor Stage" is a very old term for what is now called the "Ground Plane Stage". We checked the current implementation and there's no collider there.

Which version of the Vuforia Engine SDK are you using?

Thanks,

Vuforia Engine Support

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