I'm using Ground Plane and have an experience parented to an Anchor Stage. I'm running into issues when using colliders/physics as it seems the Anchor Stage is messing with it/has a collider element attached.
Is there more information available about the anchor stages and how to get around this issue?
Hello,
I need to clarify the statement below:
We checked the current implementation and there's no collider thereWhen GP is running in PlayMode, there’s a runtime-generated plane (w/collider) called “Emulator Ground Plane”. This can be observed being created dynamically in your project's hierarchy.
When running on device, though, we create a new GameObject plane with a BoxCollider to serve as a collision plane for dragging the chair around. Please refer to our Core Samples for more information.
Thanks,
Vuforia Engine Support