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Distance between detected surface and tracked device

February 5, 2018 - 5:25am #1

Hello!

Is there any way to get the real world distance between camera and ground plane?

The issue is that we need to scale our model to be precisely as real world object it represents. It was trivial for ImageTargets but now we want to implement this feature for GroundPlane.

I've tested a GroundPlane feature on iPad and S7 and there is a big difference between objects size placed on detected surface.

Thanks.

Distance between detected surface and tracked device

February 8, 2018 - 2:31am #4

No. It's not the solution. The provided way just allows to change the scale saving unity objects behavior. It does not scale objects to be the same for different devices.

Distance between detected surface and tracked device

February 5, 2018 - 9:55am #3

I got it to work. Follow my comments.

Distance between detected surface and tracked device

February 5, 2018 - 7:26am #2

https://forum.unity.com/threads/best-practice-for-scaling-placed-objects-with-new-ground-plane-markerless-tracking.513344/

 

I think this guy figured it out. I tried making it work and it seems to be working while previewing in Unity but when I build to my Ipad, it doesn't work. I'm awaiting for this guy's response. Unity/Vuforia needs to fix this quick. I hope this is something on top of their list.

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