By dereklam0528
on Fri, 12/22/2017 - 09:11
Hello all,
I want to know if using ground plane on current version will enabling ARKit by default? If so, how do I enable Lighting Estimation?
Thanks
Derek
Hello all,
I want to know if using ground plane on current version will enabling ARKit by default? If so, how do I enable Lighting Estimation?
Thanks
Derek
Hello Derek,
Hello Derek,
Light estimation with ARKit is available in the 7.0.43 version of the native iOS SDK available on our downloads page.
Thanks,
Vuforia Support
Hi Strasza,
Hi Strasza,
Would you please kindly tell us how to enable ARKit lighting estimation in native iOS SDK?
Regards,
Yi JIANG
Will be available in Unity?
Will be available in Unity?
areavisuale wrote:
[quote=areavisuale]
Will be available in Unity?
[/quote]
I am also using Unity too. I would like to know as well.
I would also like to know the
I would also like to know the answer
Hello all,
Hello all,
Unity has light estimation as well. You can view the APIs for it here: https://library.vuforia.com/content/vuforia-library/en/reference/unity/classVuforia_1_1IlluminationManager.html#aaee41bf33e97294dd70bb67472b3bb79
Thanks,
Vuforia Support
Is there an example to show
Is there an example to show how they can be used also how to set this up in Unity project?
thanks.
dereklam0528 wrote:
[quote=dereklam0528]
Is there an example to show how they can be used also how to set this up in Unity project?
thanks.
[/quote]
Not currently in Unity. The native sample for iOS does however.
Thanks,
Vuforia Support
Here are the native APIs:
Here are the native APIs: https://library.vuforia.com/content/vuforia-library/en/reference/cpp/classVuforia_1_1Illumination.html#a98e0b0ecf04a3b96a1b2241961a4f130
Thanks,
Vuforia Support
I've had a go at this on a
I've had a go at this on a Samsung S8 (Unity 2017.3.0p3 + Vuforia 7.0.43), cannot get it to work though.
Any advise why this is not working?
This is the code:
lhooson wrote:
[quote=lhooson]
I've had a go at this on a Samsung S8 (Unity 2017.3.0p3 + Vuforia 7.0.43), cannot get it to work though.
Any advise why this is not working?
This is the code:
Thanks, So ARKit only devices
Thanks, So ARKit only devices(iPad pro and iPad 2017), might I suggest a column on your ground plane compatible devices webpage saying which are working with light estimation as this is not mentioned anywhere and then when it comes to ARcore devices having it implemented then developers will know
Thanks for the feedback
Thanks for the feedback lhooson, I'll bring this up with the team in charge of the documentation and see what we can do.
Thanks,
Vuforia Support
Any updates on this I see 7.2
Any updates on this I see 7.2.23 has some progress on ARCORE
Would be great if there’s a tutorial showing how to connect these parameters up to a shader or post process and have it work cross platform on all fusion_providers
thanks
tom
any update for light
any update for light estimation support on android devices?
Any update on light
Any update on light estimation on Android? (Within Unity)
Hello @MultiMediaMarkers,
Hello @MultiMediaMarkers,
From our SDK 8.3 (coming soon!) release notes: