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Ground Plane and Midd air Stage Perspective View

May 9, 2018 - 2:57am #1

Hey, I'm trying to make game objects move closer and further away from the camera as and when the user moves with respect to the objects. So basically I want the objects to be fixed in space, and let the user movement define how they appear in the camera view.

I am using Unity version 2017.4.0f1 and Vuforia version 7.0.47.

I am not using any targets or markers, I have placed the game objects directly in scene and am using the phone's Gyroscope to read the movement of the camera, allowing me to place my game objects outside the view of the camera, and letting them stay there.


The problem as of now is that the game objects do not move when the camera comes closer or goes further.

Is there a way to make the objects appear in perspective view, so when I move further from the objects, they become smaller and when I come closer to the objects, they become bigger?


Thanks :)

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