By BeaconDigital
on Fri, 02/09/2018 - 21:17
Hi folks,
I have created an AR experience in Unity using Vuforia 7 and it's ground plane features. I have been able to place the object in the camera view where I want it, but as I move the iPad around, the object sometimes stays put and seems anchored in place, but other times it will drift and move along with me as I move, or it becomes shaky/jittery. Is there any way to improve this?
In addition, it looks like the object is not sitting flat or the perspective is wrong. If I look at horizontal lines in the background, the horizontal lines at the top of the object are not parallel to those lines but they should be.
The experience was created in Unity 2017.3.0p3 and is being run on an iPad Air 2 with iOS 11.2.
Thank you for your time.
Glen
Hello Glen,
Hello Glen,
Is there someone I can send a
Is there someone I can send a link to the files showing the screen captures of what we are experiencing?
Hi Strasza,
Hi Strasza,
What devices are you testing
What devices are you testing on?
Primarily iPad Air 2, but
Primarily iPad Air 2, but also iPhone 6.
Glen
According to documentation
According to documentation the 7.2 would improve extended tracking. If you are using that?
Hello,
Hello,
Agree with @emorling that SDK 7.2 introduces improvements to Ground Plane tracking. Specifically, Vuforia 7.2 supports ARCore devices:
https://library.vuforia.com/content/vuforia-library/en/articles/Solution/arcore-with-vuforia.html
emorling wrote:
[quote=emorling]
According to documentation the 7.2 would improve extended tracking. If you are using that?
[/quote]
I think the OP and everyone in the thread is talking about groundplane, Extended tracking is for imageTargets right?
Hello @tompainter,
Hello @tompainter,
[quote=tompainter]
@medabit ARcore supports S7 but Vuforia groundplane does not?
https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html
i can confirm my S7 runs 7.2.23 in VIO mode
[/quote]
Hi,
Hi,
@medabit, what type of scanning are you talking about, in this sentence:
You can private message me a
You can private message me a video/screenshot of what you are experiencing if you are not comfortable sharing it publicly.
Thanks,
Vuforia Support
I am still dealing with this
I am still dealing with this issue. I will send a video clip, or a link to one, thanks.
Glen
Hi
Hi
Im having these problems too
I have the 7.2.23 vuforia running in unity 2018.1.9f1
I can query fusion_provider (thanks for the update there very useful) so I know that....
@medabit ARcore supports S7
@medabit ARcore supports S7 but Vuforia groundplane does not?
https://library.vuforia.com/articles/Solution/vuforia-fusion-supported-devices.html
i can confirm my S7 runs 7.2.23 in VIO mode.
Anyone have any ideas about my problem below please ?
Hi Medabit thanks for getting
Hi Medabit thanks for getting back to me
I think I have 2 separate issues here
1. the S7 doesnt run the groundplane with ARcore with Vuforia fusion, but will run ARcore if I implement it natively into unity (i.e. without vuforia ground plane?)
Hello,
Hello,
[quote=tompainter]
I think I have 2 separate issues here
1. the S7 doesnt run the groundplane with ARcore with Vuforia fusion, but will run ARcore if I implement it natively into unity (i.e. without vuforia ground plane?)
[/quote]
Hi
Hi
sorry for the delay, Ive been on summer holidays
this is our top bug in our app now, so Im going to be taking a look at this today.
Hi ,
Hi ,
I am totally new to the app. I have developed an AR app using the Ground Plane SDK and tested in on Pixel 2 XL. I have landed up in few problems and want assistance.
hi apoor!
hi apoor!
1. if your phone doesnt support ARkit or ARcore this is probably the expected behaviour, apple and google have spent time carefully clock-syncing the camera to gyroscope so that this doesnt happen on their platforms, on others vuforia will just try its best