My device is Samsung SM N960U (approved for ground plane, but not arcore within Vuforia according to the chart)
Vuforia Version 7.5.20
My Android studio and Java are up to date (as far as I know)
Build system = Gradle
Run Device = Samsung SM N960U
I'm not a technical person as far as Vuforia as I just started testing it yesterday, but I can't for the life of me get this to work on my Samsung Note 9 phone. Using ARCore it was no problem to get my art onto my device and view it as it found all the surfaces you can place objects in the room as it scanned.
I went through the tutorial on this page:
I also followed along in this Youtube video up to 9 minutes into the video as the rest gets into other things such as sound and collision for fluff (only to the point in the video of placing your own piece of art onto the ground plane) I also ignored using the script he adds to stop mulitple spawing by un-clicking "Duplicate Stage" instead of adding the script
I downloaded the Vuforia Core Sample tools from the Unity App store and set my project to android.
The first thing I need to understand is do I need a cloud subscription or Classic priced version to view my own art pieces on my android device? or will these tools allow me to view my own art on this device. I'm not actually developing an app at this point but rather trying to learn the workflow before I drop money on the tool set. I really just want to get my own art in the viewer to test this.
I have an account set up and so forth and I assume since this is a ground plane it's not needing the cloud to spawn something from images, object and so forth?
The only thing I get is my camera to come up and by hitting my screen I get nothing. I have everything setup according to the instructions but maybe I've missed one check mark on something. I have the necessary parts to make it work in the correct hierarchy as far as I know. (see screen shot)
XR settings --> Vuforia Augmented Reality checked
Other settings --> Minimum API set to Android 7.0 (although I have no idea if this matters as Target is set to Highest installed
ARCore makes you uncheck multithread rendering, but not sure if Vuforia requires this?
The other confusing part since I'm new to getting this deep into unity is what needs to be checked under "Scenes in Build"? just the ground plane since that is what I need to view this?