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ground plane in loaded scene?

January 10, 2021 - 10:52pm #1

I'm building an iOS app in which I load an AR scene built with Vuforia at runtime. After the scene is loaded, I instantiate a canvas prefab I created in the new scene with some UI buttons. The issue is that when you touch a button the touch is passed through to the underlying scene and triggers the ground plane causing an object to anchor. How do I prevent this behavior?

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