Log in or register to post comments

Ground Plane Performance

September 27, 2019 - 8:26am #1

Hey guys!

I have a problem with ground plane.

I use ARCore 1.12.0 for stability of the ground plane.

I have about 40 objects with a collider and rigidbody.

Everything works well at the very beginning, but over time, tracking becomes worse and objects begin to tremble slightly.

After playing for 5-10 minutes (quite a lot of movement of the camera relative to the tracked place at this time), or turning on the game when the phone warmed up a bit, I have a performance loss.

Unity Profiler shows that problems in processing physics and post-rendering.

It seems to me that trembling causes invisible to the eye small and frequent collisions of rigidbodies which in turn causes

physics processing from the engine.

Tested on Samsung s8 / s9 and Google Pixel.

On the Samsung s8 and Google Pixel, trembling starts pretty quickly while the Samsung s9 performs much better.

Any suggestions or guesses?

Image icon image_2019_09_27T12_00_05_052Z.png75.53 KB
Image icon 2.png57.23 KB

Ground Plane Performance

December 16, 2019 - 2:47am #2

As you say, the Unity Profiler points to physics as the main contributor for your performance issues. I think asking on the Unity Forums will benefit you more, as this doesn't seem to relate to Vuforia Engine.

Log in or register to post comments