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Ground Plane using Rigidbody and Collider

June 2, 2019 - 3:50am #1

Hello!

I have a problem about using Rigidbody and Collider in Ground Plane

I added rigid bodies and Collider to the model, which I intend to use for collision detection. But the results show that the rigid body and Collider I added have a large deviation, they are not in the original place. At present, I don't know how to solve it.

Here are some screenshot of my results.Thank you!

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