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Ground Plane using Rigidbody and Collider

June 2, 2019 - 3:50am #1

Hello!

I have a problem about using Rigidbody and Collider in Ground Plane

I added rigid bodies and Collider to the model, which I intend to use for collision detection. But the results show that the rigid body and Collider I added have a large deviation, they are not in the original place. At present, I don't know how to solve it.

Here are some screenshot of my results.Thank you!

Ground Plane using Rigidbody and Collider

August 5, 2019 - 10:32pm #2

early, 

I got the same problem when I used Vuforia 8.3 in Unity 2019, 

so now I use Vuforia 7.0.57 in Unity 2017.4.6, it seem OK.

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