By kingsleyJ
on Sun, 06/02/2019 - 10:50
Hello!
I have a problem about using Rigidbody and Collider in Ground Plane
I added rigid bodies and Collider to the model, which I intend to use for collision detection. But the results show that the rigid body and Collider I added have a large deviation, they are not in the original place. At present, I don't know how to solve it.
Here are some screenshot of my results.Thank you!
early,
early,
I got the same problem when I used Vuforia 8.3 in Unity 2019,
so now I use Vuforia 7.0.57 in Unity 2017.4.6, it seem OK.