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GroundPlane and Rigidbody problem

My problem (and that of some others, too) is that the Groundplane doesnt work with physics.

You put a Collider on the GroundPlane and drop an object with a Rigidbody on it. When you press Play, the Colliders on both are deactivated and the Object falls through.

In the appendix is a sample scene.

I have encountered a similar situation, I put a Collider and Rigidbody on a car, and I have to put the car on the ground plane, but the car just falls through.

I hope someone can provide a solution.

Thanks.

Hello,

Thanks @amdbuster for the repo project. This is the first time I recall seeing this type of post.

Hello,

Recommendation is that you review the Ground Plane feature in the Vuforia Engine Core samples. In PlayMode, an automatic emulator plane is setup. But, when running on device, we create a plane with a collider.