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How to check if ground plane is supported in run time?

January 25, 2018 - 6:38am #1

As in the subject, how can we check if ground plane is supported on the device that is currently running the App?

Thank you

How to check if ground plane is supported in run time?

September 26, 2018 - 10:09am #10

That seems to require that you first start Vuforia, so not ideal in many cases.

How to check if ground plane is supported in run time?

August 8, 2018 - 2:25pm #9

Hello,

The Vuforia 7.2 APIs currently do not have a specific API to check a device's Ground Plane compatibility. 

I would suggested using the getActiveFusionProvider() to query the device's capabilities. If the device returns FUSION_PROVIDER_VUFORIA_VISION_ONLY, then it does not support Ground Plane. The caveat here is that an earlier call to setActiveFusionProvider() can mask the device's actual capabilities if they are set to new values.

You can find API documentation here: https://library.vuforia.com/getting-started/overview.html

Thanks,

Vuforia Engine Support

How to check if ground plane is supported in run time?

August 8, 2018 - 6:45am #8

Equentvuforia wrote:

ubu2600 wrote:

For what it's worth, this thread seems to show the most promise until we get feedback from the dev team. https://forum.unity.com/threads/check-for-arkit-support.486316/

Yes, that's a good start but GroundPlane is not only ARKit but also ARCore and supported devices difference from those SDK supported devices, I know that I can write my routine and keep it up-to-date with GroundPlane supported devices but I wonder if Vuforia offers an integrated way to retrieve that information.

 

you are right. the feature is very usefull I we hope it'll be implemented in the very next update.

 

How to check if ground plane is supported in run time?

June 21, 2018 - 11:22pm #7

did u find out a way?

How to check if ground plane is supported in run time?

February 16, 2018 - 9:27am #6

Hi all, im usign this form to check if it´s compatible

using Vuforia;

private PositionalDeviceTracker positionalDeviceTracker;

void start()

      positionalDeviceTracker = TrackerManager.Instance.GetTracker<PositionalDeviceTracker>();

}

bool isSupported (){

      return (positionalDeviceTracker != null)

}

This return true if device is supported or false if not. Tell me if it works with you

 

How to check if ground plane is supported in run time?

February 15, 2018 - 3:57am #5

There is no such method available for PositionalDeviceTracker

do you mean isActive() maybe?

https://library.vuforia.com/content/vuforia-library/en/reference/unity/classVuforia_1_1PositionalDeviceTracker.html

How to check if ground plane is supported in run time?

February 8, 2018 - 3:40pm #4

Hello all,

Sorry for the delayed response here.

The API for this is available in Vuforia 7.0.47 (available with Unity 2017.3.0p4).

The function call is this: PositionalDeviceTracker::init()

If this returns false, the device does not support Ground Plane. Here is the link to the PositionalTracker documentation for Unity.

Thanks,

Vuforia Support

How to check if ground plane is supported in run time?

February 1, 2018 - 12:57am #3

ubu2600 wrote:

For what it's worth, this thread seems to show the most promise until we get feedback from the dev team. https://forum.unity.com/threads/check-for-arkit-support.486316/

Yes, that's a good start but GroundPlane is not only ARKit but also ARCore and supported devices difference from those SDK supported devices, I know that I can write my routine and keep it up-to-date with GroundPlane supported devices but I wonder if Vuforia offers an integrated way to retrieve that information.

How to check if ground plane is supported in run time?

January 31, 2018 - 1:56pm #2

I came here searching for an answer to this as well, as I'm building an app for an international brand that will offer ARKit if possible but fall back to image recognition if not available.

For what it's worth, this thread seems to show the most promise until we get feedback from the dev team. https://forum.unity.com/threads/check-for-arkit-support.486316/

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