By Equentvuforia
on Thu, 01/25/2018 - 14:38
As in the subject, how can we check if ground plane is supported on the device that is currently running the App?
Thank you
As in the subject, how can we check if ground plane is supported on the device that is currently running the App?
Thank you
I can here searching for an
I came here searching for an answer to this as well, as I'm building an app for an international brand that will offer ARKit if possible but fall back to image recognition if not available.
ubu2600 wrote:
[quote=ubu2600]
For what it's worth, this thread seems to show the most promise until we get feedback from the dev team. https://forum.unity.com/threads/check-for-arkit-support.486316/
[/quote]
Hello all,
Hello all,
Sorry for the delayed response here.
The API for this is available in Vuforia 7.0.47 (available with Unity 2017.3.0p4).
The function call is this: PositionalDeviceTracker::init()
There is no such method
There is no such method available for PositionalDeviceTracker
do you mean isActive() maybe?
https://library.vuforia.com/content/vuforia-library/en/reference/unity/classVuforia_1_1PositionalDeviceTracker.html
Hi all, im usign this form to
Hi all, im usign this form to check if it´s compatible
using Vuforia;
private PositionalDeviceTracker positionalDeviceTracker;
void start()
Equentvuforia wrote:
[quote=Equentvuforia]
[quote=ubu2600]
For what it's worth, this thread seems to show the most promise until we get feedback from the dev team. https://forum.unity.com/threads/check-for-arkit-support.486316/
[/quote]
Hello,
Hello,
The Vuforia 7.2 APIs currently do not have a specific API to check a device's Ground Plane compatibility.
did u find out a way?
did u find out a way?
That seems to require that
That seems to require that you first start Vuforia, so not ideal in many cases.