In Unity using Vuforia ground plane what is the correct way to stop users moving the placement of an object every time they tap the screen.
This is with "Duplicate Stage" turned off.
I''ve seen many tutorials on ground plane placement but they all seem to stop the moment you have an object appear.
If you want to subsequently take other screen inputs from the user to modify the scene how do you stop vuforia from just constantly moving the placed object to where they tap on the screen?
Sorry I am new to Unity. Can you please let me know how exactly you did the disabling of entire Plane Finder object once the object was spawned?