By monark
on Fri, 07/13/2018 - 11:36
In Unity using Vuforia ground plane what is the correct way to stop users moving the placement of an object every time they tap the screen.
This is with "Duplicate Stage" turned off.
I''ve seen many tutorials on ground plane placement but they all seem to stop the moment you have an object appear.
If you want to subsequently take other screen inputs from the user to modify the scene how do you stop vuforia from just constantly moving the placed object to where they tap on the screen?
So I fixed it by just
So I fixed it by just disabling the entire Plane Finder object once the object has been spawned.
Seems to work but I don't know if that is the "best" way
I do believe an alternative
I do believe an alternative to this could be just to add into the OnHitTest function in the inspector view (whether you use automatic or interactive you edit the respective one) and just turn the enabled setting to false(by calling the planefinder object and the script.enabled function) of the sc
I'm having the same issue at
I'm having the same issue at the moment. How do you know when the object has been spawned?
Sorry I am new to Unity. Can
Sorry I am new to Unity. Can you please let me know how exactly you did the disabling of entire Plane Finder object once the object was spawned?