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How to show an object automatically when ground plane detected and make it tappable?

February 9, 2018 - 5:31pm #1

I got ground plane in Unity to work with the basic tutorial  but I don't want multiple instances of my object showing up every time I tap the screen. What I am trying to do is have the object show up automatically when the plane is detected and move to a new plane if it is detected. I want the object be tap-able. 

To test having just one object that can be moved to a new plane and to have a script I could actually edit, I tried implementing the DeployStageOnce script from the tutorial but it didn't seem to work. My object never appeared when I tapped the screen. 

Any thoughts on how to go about getting a tappable object to appear automatically on a plane and move to any plane that is detected? 

Thanks! 

How to show an object automatically when ground plane detected and make it tappable?

March 9, 2018 - 3:17am #4

This https://www.youtube.com/watch?v=0O6VxnNRFyg Mathew hallberg model also failing - what to do?

How to show an object automatically when ground plane detected and make it tappable?

March 6, 2018 - 11:13pm #3

As shown in the video below ,Start from the Basic App (Ground Plane Basic Tutorial) ,remove the ContentPositioningBehaviour Script in PlaneFinder GameObject, Get the DeployOnce script and attach it to PlaneFinder object and  Drag and drop the Ground Plane stage gameobject in the Anchor stage field in DeployOnce script and Run the app.

 

https://www.youtube.com/watch?v=0O6VxnNRFyg

How to show an object automatically when ground plane detected and make it tappable?

February 21, 2018 - 10:35am #2

Has anyone gotten the DeployStageOnce script from the tutorial working? 

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