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How to visualize ground planes?

May 31, 2018 - 8:33am #1

In the Unity ARKit plugin, you can get data about tracking points and surfaces. This allows you to create debug visualizations or even show the player where surfaces are detected and how big of an area was detected.

Is it possible to visualize a ground plane area with Vuforia?

With a PlaneFinderBehaviour set to AUTOMATIC, I guess you could draw a point at every HitTestResult for visualizing tracking points? But that would only be based on a single screen point at a time.

 

 

How to visualize ground planes?

November 16, 2020 - 6:22am #4

I'm working on a game with these settings:

  1. The user sets the game scenario using the ground plane tracker
  2. The player selects a card to play (Image target)
  3. The model on the Image Target is release on the Ground

But, I have a problem, The ground plane trackers is working, but at the moment I move my hand with the card over the ground plane , it is dragged and the ground model is moved away of its original position linked to the image card.

Any Idea how to use both trackers with no issues between them? Do I need to disable the ground plane tracker? What suggestions do you have guys? Thank you.

How to visualize ground planes?

November 16, 2020 - 2:09am #3

Hi there, is there any solution for this challenge by now? I am also trying to visualize a ground plane. I know the Vofuria example with the indicator on a plane, but this is not exactly what I am searching for. Thanks!

How to visualize ground planes?

June 3, 2018 - 9:11pm #2

If somebody manages to do it with the current Vuforia version, I'm interested too! We have many UX problems due to the fact that many users don't understand the status of the scan and end up giving up in frustration...

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