In the Unity ARKit plugin, you can get data about tracking points and surfaces. This allows you to create debug visualizations or even show the player where surfaces are detected and how big of an area was detected.
Is it possible to visualize a ground plane area with Vuforia?
With a PlaneFinderBehaviour set to AUTOMATIC, I guess you could draw a point at every HitTestResult for visualizing tracking points? But that would only be based on a single screen point at a time.
I'm working on a game with these settings:
But, I have a problem, The ground plane trackers is working, but at the moment I move my hand with the card over the ground plane , it is dragged and the ground model is moved away of its original position linked to the image card.
Any Idea how to use both trackers with no issues between them? Do I need to disable the ground plane tracker? What suggestions do you have guys? Thank you.