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iOS - Having trouble initially finding a solid plane?

April 12, 2020 - 8:49pm #1

I've only noticed this problem on iOS / ARKit devices - when initially trying to find a plane, the placement indicator goes a little haywire and seems to jump around a lot before settling on the plane that I am trying to place on.

 

I am using the automatic mode of the Plane Finder behaviour for the easiest user-flow for the end user. Is there anything I can do to potentially combat this issue? Perhaps limiting the plane-finding to only show planes that are a certain distance away from the camera?



Thanks!

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