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Keeping "Plane FInder" when switching scenes

Unity Editor
March 28, 2022 - 1:57pm #1

Hello everyone,


I am trying to achieve the following: having a menu that when is clicked changes the scene. The new scene is a Ground Plane where the user can place a model. My issue is that I would like the user to be able to go back to the menu, pick another object but not having to wait again for the identification of the ground, considering it has been done a few moments ago. By reading the documentation, I think I might need to make use of Continued AR experiences. Unfortunately, I am not aware how to use it, as I cannot find any code examples. Could someone give me some help here?


Thank you for reading my message!

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