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Making Ground Plane not Infinite in Unity
By inayo
on Sun, 09/29/2019 - 09:01
It seems that Ground Plane will hittest to basically infinity - is there a way to limit this?
We have 2 options to toggle the HitTest. Automatic is used to perform a hit test from the screen center periodically. Interactive is used to perform a hit test on manual input (touch, mouse)
Hi,
Hi,
We have 2 options to toggle the HitTest. Automatic is used to perform a hit test from the screen center periodically. Interactive is used to perform a hit test on manual input (touch, mouse)
I believe Interactive will fit your use case.