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Multiple Ground Plane AR

June 3, 2019 - 5:26am #1


I want to ask if there is a way to put several difference object, not in the same time, on one Ground plane 

For Example:

I have Several Difference Icons. Every Icon is Connected to another 3D Object.

when I thouch one Icon it's connected Object will appear on the ground plane, when I touch the Next Icon it's 3d object will appear on the Gound plane



Multiple Ground Plane AR

July 13, 2022 - 1:55am #6

Hello, can soemone please tell anything reagrding this problem? The core samples dont have any ground plane examples with multiple objects and I have tried a few things till now hough none of them seem to work. I simply want one scene to be used to project different 3d models which are presented as options on a previous scene. I can make the objects appear normally but idk why with ground plane they dont seem to work? If anybody has any idea reagrding this please help me out. 

I want only that object to be present on the ground plane which was clicked in previous scene and the rest to not be there. 

Multiple Ground Plane AR

June 1, 2022 - 7:26am #5


I'm having the same problem. I have two questions:

Is there a way to place several different objects on the plane, and make them all visible?

Can it be done without buttons to select the various objects? That is, each time you tap on the screen, one of the objects in the list is automatically placed (tap1 = object1, tap2 = object2, tap3 = object3, etc.).


Multiple Ground Plane AR

March 24, 2022 - 6:30am #4


I have downloaded the latest Vuforia Core Sample, ver 10.5.5. The GroundPlane scene does not have multiple object, only one chair. 

Could you maybe redirect me to the previous version of the sample? 

Multiple Ground Plane AR

June 6, 2019 - 2:09pm #3


Not sure which samples are being discussed, but these use cases sound similar to the ones demonstrated in our Core samples, available for free on the Unity Asset Store.

  • The Ground Plane sample allows you to place a chair, astronaut or drone augmentation on one of multiple Ground Planes. The logic to make only one appear at a time can be implemented through scripting logic
  • The Ground Plane sample demonstrates the use of a "reset" button. You can review the code associated with this action to understand best practices for resetting the tracker.


Vuforia Engine Support

Multiple Ground Plane AR

June 4, 2019 - 7:26am #2


I came here for exactly the same question. You can only do this with scripting. Now I know there are samples out, that you can look at but I can't reproduce them to reset scene / trackers. Any help would be appreciated. Right now I am testing if it helps when I set the Planefinders to inactive and only activate the new one. But that isn't state of the art I guess... 

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