By germanhofer
on Fri, 12/28/2018 - 20:44
Hello I made a project with Plane Ground in which I put a 3d object on a surface, but when moving the object it also moves a bit. Try the basic example of ARCore (using the same 3d object) and do not move anything, it stays exactly in place. I already configure ARCore with Vuforia. What can I be failing? Or is it normal for Vuforia not to walk like Arcore?
Hello,
Hello,
What would be a good way to
What would be a good way to enforce FUSION_PROVIDER_PLATFORM_SENSOR_FUSION in Unity?
PS:
"Vuforia SDK prioritizes platform CV providers (ARKit, ARCore) over Vuforia VIO."
Hello,
Hello,
[quote=inassima]
What would be a good way to enforce FUSION_PROVIDER_PLATFORM_SENSOR_FUSION in Unity?
[/quote]