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Plane Finder Disappears on Scene Reload

January 18, 2018 - 8:31am #1

I'm working in Unity and testing out the Ground Plane example. 

I need to set up different AR scenes and it works fine when it first loads, but if I load a new scene and return to the Ground Plane example the Plane Indicator disappears. 

The demo still works, but I have no idea where the astronaut will appear because the indicator is no longer there. 

Any advice on possible fixes would be greatly appreciated. 

 

Thanks!

Plane Finder Disappears on Scene Reload

February 6, 2018 - 11:59am #3

Thank you! I've been banging my head trying to figure this one out.  

Plane Finder Disappears on Scene Reload

January 18, 2018 - 2:03pm #2

Ok I solved it. In case anybody else is having an issue. I created a GameObject variable in the PlaneManager.CS called planeFinderClone.

In start() I put this in and it works now:

planeFinderClone = m_PlaneFinder.transform.Find ("CustomPlaneIndicator(Clone)").gameObject;

planeFinderClone.SetActive (true);

 

 

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