By rexraptor
on Thu, 01/18/2018 - 16:31
I'm working in Unity and testing out the Ground Plane example.
I need to set up different AR scenes and it works fine when it first loads, but if I load a new scene and return to the Ground Plane example the Plane Indicator disappears.
The demo still works, but I have no idea where the astronaut will appear because the indicator is no longer there.
Any advice on possible fixes would be greatly appreciated.
Thanks!
Ok I solved it. In case
Ok I solved it. In case anybody else is having an issue. I created a GameObject variable in the PlaneManager.CS called planeFinderClone.
In start() I put this in and it works now:
planeFinderClone = m_PlaneFinder.transform.Find ("CustomPlaneIndicator(Clone)").gameObject;
Thank you! I've been banging
Thank you! I've been banging my head trying to figure this one out.