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Plane Rotation Value in Unity

October 2, 2019 - 12:44am #1

I would like to recreate an AR scene using Unity.

Currently I store an image from one or more frames of the ARCamera at the moment when a gameobject is placed on a ground plane.

I am then able to place a new gameobject in the center of that image. However, in order for that gameobject to appear as it did when the user positioned it in AR, I need to know the rotational value of the game-object when positioned. How can I access this information? It is not available within the Unity gameobject transform.

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