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[SOLVED]My experiments with ground plane are here - Unity Vuforia Team should enlighten me about the logic behind the behavior

March 19, 2018 - 12:02am #1

I have tried the Development pattern for ground plane from the authentic sources provided by Unity/Vuforia platform.The development pattern is so simple,but the apks generated are not giving the required output,why?why?I am not not doing any exceptional mistakes in my practice applications.As far as I am concerned, I have experience in AS3 programming of Flash earlier.Even though I am not an expert/senior in Android I had senough exposure to handle such projects.

I have already completed a gaming project using android studio.That too I have already completed a unity vuforia project successfully using earlier versions of Unity and Vuforia.Only problem is that Key 3D object is shaking/tilting/floating as an exception of ticking to ImageTarget parent.To solve tat problem I have installed recent version which had ground plane as the main parent for all the project interactivity solutions.But I am facing integration problems and the applications are not behaving ng as expected.To understand whether I am still doing any mistakes I have experimented seriously with different application settings and observed the differences in output.Here I am putting down the results in a a proper way to be easily understood.

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1.SimpleGroundPlane02

visual output:one large cube appeared at once and disappeared. only one small cube on first  tap appeared but it is floating but in a small range from default appeared position

application settings:

1.PlaneFinder added to ARCamera

2.PlaneFinder is activated with content positioning behavour script

3.minimum API Level 7.0

2.HRMD_AR02

visual output:Capsule appearing, only once.

application settings:

1.Capsule added to ground plane stage

2.plane finder is independent of ARCamera

3.PlaneFinder is activated with content positioning behavour script

4.minimum API Level 7.0

3.HRMD_AR04

visual output:one large capsule by default appearing above the ARCamera and small capsule at RayCastHitTarget position on each tap.

application settings:

1.Capsule added to ground plane stage

2.plane finder is independent of ARCamera

3.PlaneFinder is activated with content positioning behavour script

4.minimum API Level 7.0

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In all the apps Whatever the output is, It is not sticking to the table/floor where I want to place this.The objects are moving with camera movement -How it is called Ground Plane  as it is not positioning the objects at a particular place on the surace?All the earlier versions of these sequences are becoming silent without showing any of the capsule/cube elents when I replaced DeployStageOnce script.How could I continue for getting a seamless aplication to satisfy my clients from these volatile applications?I have already tried combining ground Plane and ImageMarkerTarget scenario also - no useful output and the same result of above!

[SOLVED]My experiments with ground plane are here - Unity Vuforia Team should enlighten me about the logic behind the behavior

March 22, 2018 - 10:56pm #5

After so much R&D into Vuforia setttings, I have solved the shaking/drifting of marker children.

 

My own error is:While developping the project step by step somewhere I added smartt terrain,bt after removing it I forgot to uncheck "smart terrain tracker bhaviour \" script from AR Camera.I have teted it with a testing ap and finally removed it.

I have removed "default initialization error Handler" script also from ARCamera Panel.

I have unchecked Enable Device Pose Tracking checkbox



P.S:with all these updates my Apk is behaviour is stable now ven without any textured backgriound.But If I have encountered in my testing  - I will put the marker on a texture or pattern.

[SERIOUS]My experiments with ground plane are here - Unity Vuforia Team should enlighten me about the logic behind the behavior

March 22, 2018 - 12:50am #4

No.It is failing eeb after I put nmarker on a textred backgrond.Only 2 or 3 minutes It si stable.After at the 3D object  is  becoming unstable - shaking/drifting/moving from marker and the physical marker which I place on textured background and projected marker from the app are not consistent.I am seeing two separate markers cleraly!I think The problem of shaking starts with the logical marker whic is projecting from theapp.What is the cause of such random bug and what is the solution?another app also having the same problem.The aberration is  after 2 por 3 minutes of succesfull play.

[SOLVED]My experiments with ground plane are here - Unity Vuforia Team should enlighten me about the logic behind the behavior

March 21, 2018 - 4:57am #3

Thank you Vuforia Team!

It seems strage first,But I have followed the solution and It is working fine.Earlier I put the marker on a plain table top which has no pattern.Now I have a table cloth which has patterns and designs.The shaking/dwindling/tilting/displacement problems are negligible.I am happy with the output.

Lesson:AR with marker would work best if you kept the marker over a background which makes the marker more easily trackable!

Thanks again!

My experiments with ground plane are here - Unity Vuforia Team should enlighten me about the logic behind the behavior

March 19, 2018 - 3:02am #2

Try it in an environment that has a lot of features. For example a table with texture, and many objects on the table.

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