I have tried the Development pattern for ground plane from the authentic sources provided by Unity/Vuforia platform.The development pattern is so simple,but the apks generated are not giving the required output,why?why?I am not not doing any exceptional mistakes in my practice applications.As far as I am concerned, I have experience in AS3 programming of Flash earlier.Even though I am not an expert/senior in Android I had senough exposure to handle such projects.
I have already completed a gaming project using android studio.That too I have already completed a unity vuforia project successfully using earlier versions of Unity and Vuforia.Only problem is that Key 3D object is shaking/tilting/floating as an exception of ticking to ImageTarget parent.To solve tat problem I have installed recent version which had ground plane as the main parent for all the project interactivity solutions.But I am facing integration problems and the applications are not behaving ng as expected.To understand whether I am still doing any mistakes I have experimented seriously with different application settings and observed the differences in output.Here I am putting down the results in a a proper way to be easily understood.
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1.SimpleGroundPlane02
visual output:one large cube appeared at once and disappeared. only one small cube on first tap appeared but it is floating but in a small range from default appeared position
application settings:
1.PlaneFinder added to ARCamera
2.PlaneFinder is activated with content positioning behavour script
3.minimum API Level 7.0
2.HRMD_AR02
visual output:Capsule appearing, only once.
application settings:
1.Capsule added to ground plane stage
2.plane finder is independent of ARCamera
3.PlaneFinder is activated with content positioning behavour script
4.minimum API Level 7.0
3.HRMD_AR04
visual output:one large capsule by default appearing above the ARCamera and small capsule at RayCastHitTarget position on each tap.
application settings:
1.Capsule added to ground plane stage
2.plane finder is independent of ARCamera
3.PlaneFinder is activated with content positioning behavour script
4.minimum API Level 7.0
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In all the apps Whatever the output is, It is not sticking to the table/floor where I want to place this.The objects are moving with camera movement -How it is called Ground Plane as it is not positioning the objects at a particular place on the surace?All the earlier versions of these sequences are becoming silent without showing any of the capsule/cube elents when I replaced DeployStageOnce script.How could I continue for getting a seamless aplication to satisfy my clients from these volatile applications?I have already tried combining ground Plane and ImageMarkerTarget scenario also - no useful output and the same result of above!
After so much R&D into Vuforia setttings, I have solved the shaking/drifting of marker children.
My own error is:While developping the project step by step somewhere I added smartt terrain,bt after removing it I forgot to uncheck "smart terrain tracker bhaviour \" script from AR Camera.I have teted it with a testing ap and finally removed it.
I have removed "default initialization error Handler" script also from ARCamera Panel.
I have unchecked Enable Device Pose Tracking checkbox
P.S:with all these updates my Apk is behaviour is stable now ven without any textured backgriound.But If I have encountered in my testing - I will put the marker on a texture or pattern.