Hi,
I'm building this for android, I want to be able to look at certain parts of the model and text appears and disappears once looking away from it. I know my current script is for a mouse how do I set it as the ARCamera?
Please see below my current script which I have applied to a part of the model using text within UI.
Any advice would be greatly appreciated :)
using UnityEngine; using UnityEngine.UI; using System.Collections;
public class displayUIcam : MonoBehaviour {
public string myString; public Text myText; public float fadeTime; public bool displayInfo;
// Use this for initialization void Start() {
myText = GameObject.Find("Text").GetComponent<Text>(); myText.color = Color.clear; //Screen.showCursor = false; //Screen.lockCursor = true; }
// Update is called once per frame void Update() {
FadeText();
/*if (Input.GetKeyDown (KeyCode.Escape)) { Screen.lockCursor = false; } */
}
void OnMouseOver() { displayInfo = true;
}
void OnMouseExit()
{ displayInfo = false;
}
void FadeText()
{
if (displayInfo) {
myText.text = myString; myText.color = Color.Lerp(myText.color, Color.black, fadeTime * Time.deltaTime); }
else {
myText.color = Color.Lerp(myText.color, Color.clear, fadeTime * Time.deltaTime); }
}
}