Hi,
I'm building this for android, I want to be able to look at certain parts of the model and text appears and disappears once looking away from it. I know my current script is for a mouse how do I set it as the ARCamera?
Please see below my current script which I have applied to a part of the model using text within UI.
Any advice would be greatly appreciated :)
using UnityEngine;
using UnityEngine.UI;
using System.Collections;public class displayUIcam : MonoBehaviour
{public string myString;
public Text myText;
public float fadeTime;
public bool displayInfo;// Use this for initialization
void Start()
{myText = GameObject.Find("Text").GetComponent<Text>();
myText.color = Color.clear;
//Screen.showCursor = false;
//Screen.lockCursor = true;
}// Update is called once per frame
void Update()
{FadeText();
/*if (Input.GetKeyDown (KeyCode.Escape))
{
Screen.lockCursor = false;
}
*/
}void OnMouseOver()
{
displayInfo = true;}
void OnMouseExit()
{
displayInfo = false;}
void FadeText(){
if (displayInfo)
{myText.text = myString;
myText.color = Color.Lerp(myText.color, Color.black, fadeTime * Time.deltaTime);
}else
{myText.color = Color.Lerp(myText.color, Color.clear, fadeTime * Time.deltaTime);
}
}
}