I am doing a mobile AR application that allows me to spawn different chairs and table in the scene. I am using Vuforia in Unity and LeanTouch+, each time I make a chair spawn my ground plane never seems to be on the actual floor, there is always a gap between the ground plane and my floor. I tried lowering the ground plane position in Unity by half a unit but seems to be inconsistent. Is there anyway to better track my floor?
Vuforia Ground PLane always above actual floor in Unity
Do you see this same behaviour with the Ground Plane sample scene in the Core Samples? What device and version of Unity + Vuforia are you using?
Vuforia Engine Support
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