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Vuforia Ground PLane always above actual floor in Unity

September 13, 2018 - 6:50am #1

I am doing a mobile AR application that allows me to spawn different chairs and table in the scene. I am using Vuforia in Unity and LeanTouch+, each time I make a chair spawn my ground plane never seems to be on the actual floor, there is always a gap between the ground plane and my floor. I tried lowering the ground plane position in Unity by half a unit but seems to be inconsistent. Is there anyway to better track my floor?

Vuforia Ground PLane always above actual floor in Unity

September 14, 2018 - 10:23am #2

Hello PixiLabo,

Do you see this same behaviour with the Ground Plane sample scene in the Core Samples? What device and version of Unity + Vuforia are you using?

Thanks,

Vuforia Engine Support

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