Hi there, I compiled the example scene that you've provided in Android Studio with no errors. The APK installs no problem on my Samsung Note8 (Android 7.1.1). When I'm running the application, I get the permission request to use the camera. I permit the application to use the camera. I hit the start key and can see the GUI. The detection doesn't work.I see is the honeycomb graphic overlay with the GUI buttons but no plane detection is happening. Re-installing the application or restarting the phone doesn't help.
I installed the exact same APK on a Samsung S8. The exact same APK works and allows me to successfully place the astronaut. With that said, the tracking is terrible. It can't be compared to ARKit or ARCore. The astronaut slides up or down from the anchored position. Getting closer to the anchored location of the astronaut doesn't result in it zooming but slides it further down.
Here is the video of the "working" markerless app, on my old S8: https://youtu.be/KH1hg0sE3yM
Here is the exactly same app on my brand new Note8: https://youtu.be/6lnJj0XIGpQ
Any suggestions before I get into heavy debugging?
Hello dmitrim,
Hello dmitrim,
I tested the GP sample on the Note 8 and had no issues. Can you check the ADB Logcat and let me know if you see any errors?
Thanks,
Vuforia Support
Hi there, thanks for the
Hi there, thanks for the reply. Attached is the log. I've put XXXXX for the phone serial on line 4. I see errors on the following lines:
123: E/libEGL: validate_display:255 error 3008 (EGL_BAD_DISPLAY)
I have the same issue using
I have the same problem using newest Unity patch 2017.3.0p2 on Samsung S8
https://developer.vuforia.com/forum/ground-plane/unity-patch-201730p2-ground-plane-not-working-properly-samsung-s8
so it's not only native issue but a more common defect.
I am having similar issues.
I am having similar issues. My Unity 2017.3.0P3 builds to ARKit iOS devices are fine but the problems are as follows:
Non ARKit iOS devices detects plane and hits but ground plane follows user position and only tracks rotation as though position tracker only
Would love to have an
Would love to have an official response about this issue.
I've been developing a cross platform ground plane app; it works perfectly on iOS. On android, plane finding finds planes successfully but there is only rotational tracking.