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Deploying the Stereo Rendering Sample to Hololens

Hello all,

The Hololens sample is still awaiting completion and we appreciate your patience thus far. In the interim, this post will describes some steps that can be taken to modify our Stereo Rendering sample to deploy to the Hololens.

  • Install Unity 2017.2 and download the Vuforia Stereo Rendering for Digital Eyewear sample project from the Unity Asset Store.
  • Open the Player Settings and under XR Settings, enable "Virtual Reality Supported" and make sure Windows Mixed Reality is the only SDK included.
  • Enable "Vuforia Augmented Reality" in XR Settings as well.
  • Still in Player Settings, under Publishing settings, check the following fields under "Capabilities:" InternetClient, WebCam, Microphone, SpatialPerception
  • Open the Vuforia Configuration and set your app license.
  • Under the Digital Eyewear section of the Vuforia Configuration, make sure "Eyewear Type" is set to "Optical See-Through" and then set "See Through Config" to "Hololens"
  • Select the ARCamera in your scene and set both its Position and Rotation fields to "0,0,0"
  • Open up build settings and set "Target Device" to "Hololens"

Attached are some screenshots of the various settings needed. Please let me know if you have any further questions.

Thanks,

-Vuforia Support

HemanthDJ

Wed, 10/18/2017 - 07:19

Hi ,Sir Thanks for the steps ,another doubt i have is does the hololens setup rewuire the HoloToolKit Cursors,HoloCamera and HololensManger Objects????

Or does the above mentioned steps are enought to deploy to Hololens and interact?? Please suggest.

Strasza

Wed, 10/25/2017 - 16:22

In reply to by lust0yixiong

[quote=lust0yixiong]

Hi,

I am using the Core Samples Image Target scene, Thanks!

[/quote]
 

Could you please use this sample project instead: https://assetstore.unity.com/packages/templates/packs/vuforia-stereo-rendering-for-digital-eyewear-101471

HemanthDJ

Wed, 10/18/2017 - 12:31

Hi , Please suggest what are the mandatory system requirements for Vuforia on Hololens as far now 

I'm using Unity 2017.2 stable release version,

[quote=HemanthDJ]

Hi , Please suggest what are the mandatory system requirements for Vuforia on Hololens as far now 

I'm using Unity 2017.2 stable release version,

according to your ARCamera for Hololens Sample.png, there is no HoloLens Camera in the hierarchy. Does it mean that there is no longer need to bind holoLens camera to ARCamera of Vuforia? 

[quote=huberto]

according to your ARCamera for Hololens Sample.png, there is no HoloLens Camera in the hierarchy. Does it mean that there is no longer need to bind holoLens camera to ARCamera of Vuforia? 

[/quote]

Hello daza,

A user in this post describes the steps to disable ARCamera/Vuforia in scenes you don't need it in: https://forum.unity.com/threads/do-not-run-vufory-when-the-application-starts.498351/#post-3243649

Thanks,

Even doing the step by step quoted I am not able to install in apk in hololens. Error DEP 6720: Failed to deploy 'Standard Colletor Brige' package.

[quote=diogoiub]

Even doing the step by step quoted I am not able to install in apk in hololens. Error DEP 6720: Failed to deploy 'Standard Colletor Brige' package.

[/quote]

When attempting to deploy the Stereo Rendering Sample on the HoloLens, the application crashes:

 

Unhandled exception at 0x5F99ADEA (UnityPlayer.dll) in Sample.exe: 0xC0000005: Access violation reading location 0x00000004.

Dorfdude8

Mon, 01/29/2018 - 17:57

I'm trying to configure my Digital Eyewear section but for the "Eyewear Type", there is no option for "Optical See-Through". I only have Handheld, Digital Eyewear, and Phone + Viewer as options. How do I get the optical see through option to appear?