I've been working on an app for Hololens using Unity 2017.4.5f1 and Vuforia 6(.3?). Before some sort of update happened for the Hololens (17134.111), the app worked fine. Now I'm getting 100% CPU usage and the VuMark won't even get recognized. The app itself is simple so the CPU usage is surprising. I've tried making a new project to test if the target recognition works but no luck, CPU usage was better though. Any assistance is much appreciated.