By Djungalio
on Tue, 08/30/2016 - 14:47
Hello fellow developers. I am new to hololens and vuforia and I want to experiment with some of the features. I downloaded the samples for hololens. When I run it in Unity using my WebCam everything moves great. But when I deploy it to hololens and run it, the pot is moving weird. When i move it left and right the pot moves up and down. Can you give me some clues how to fix this and why it occurs ?
Thank you in advance,
G.G.
This is exactly what's
This is exactly what's happening to me. I've spent half a day trying to figure it out, to no avail.
I've tested it on 5.4.0f3, 5.4.0 beta 16, and 5.4.0 beta 14 (all Hololens Technical Previews of course), and I get the same behavior. Does anyone have any ideas?
I've zipped up and uploaded a
I've zipped up and uploaded a project which demonstrates this phenomenon. It is a Unity 5.4.0 Beta 14 HTP project (guaranteed to work with the Vuforia Hololens samples). It's set up for you to build the VS project from Unity and then build/deploy using VS.
As a hail-mary, I decided to
As a hail-mary, I decided to upgrade my beta 14 project to the latest HTP, and whaddya know--- the orientation and "off-axis" issues have been fixed.
Quote:
[quote][/quote] Turns out this is an improper sizing issue! The target width/height is ultra-important in stereo ;)
Hello David.
Hello David.
Hello,
Hello,
For stereo rendering, all scene units must be specified in meters. Additionally, all printed targets must be the exact same size as specified in the device database. Resizing, stretching of the printed target will affect the registration accuracy of the augmentation.
Hi,
Hi,
Using Unity 2019.2.21f1
Vuforia 8.5.9
I'm encountering the same problem.