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Cursor issues with Holotoolkit and Vuforia

March 29, 2017 - 6:03am #1

Hi,

I got some crazy issues with the Holotookit cursors when using Vuforia. Sometimes the cursor is not in the middle of my screen when I start my app, at first I thought there would be no cursor but than I realized it's just not spawning in the middle of my view. It spawns on different locations, I was recognizing, because sometimes it appears close to the edge of my field of view and when I moved my head I saw it in my screen because of the lag of animation the cursor has. But all of this is arbitrary, so sometimes it spawns right in the middle. Does someone have a solution or an idea how to solve this?

Cursor issues with Holotoolkit and Vuforia

September 20, 2018 - 11:32pm #13

Just add the scripts from the AR Camera to the Hololens Camera and delete the AR Camera

Cursor issues with Holotoolkit and Vuforia

August 28, 2018 - 5:42am #12

There is no central Anchor point in vuforia 7.2 and now I am stuck how to bind AR camera and Hololens Camera. Any suggestions?

Cursor issues with Holotoolkit and Vuforia

October 18, 2017 - 12:26am #11

Hi Guys,can anyone please tell me how to setup Hololens setup in Unity for using Vuforia Vumark?Does it rewuire the Holotoolkit Camera,Cursors,HololensManager objects, and if required doesn't it clash with the AR Camera of Vuforia wha tto do with this camera???? please help how to organise it with Vumark ?

I have done the basic steps like installing Unity 2017.2 stable version,checked Virtual Reality SDKs,Augumented Reality Support.

I'm trying with the sample for Digital Eyeware Sterotype sample,But after deploying to Hololens nothing happens after opening the App,I see no cursor nothing ,Please Help,

 

-Thank You.

Cursor issues with Holotoolkit and Vuforia

October 15, 2017 - 5:46pm #10

The Problem is still not fixed! 

I tried every suggestion mentioned here:

- Set "Central Anchor Point" on ARCamera with the DefaultCursor

- Make sure that GazeTransform of GazeManager is not set to the ARCamera.

 

Is there some update on how to fix this issue? 

 

BTW: In the teapot demo, the "Central Anchor Point" is set to HoloLensCamera not DefaultCursor. But for me it didn't fix the issue though.

 

Same Issue:

 https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/524

https://forums.hololens.com/discussion/7101/does-someone-know-the-problem-that-the-cursor-is-not-in-the-middle-of-the-fov

Cursor issues with Holotoolkit and Vuforia

April 21, 2017 - 2:55am #9

Hi,

try to set "Central Anchor Point" on ARCamera with the DefaultCursor (in my case is the cursor of HoloToolkit).

Marco

 

Cursor issues with Holotoolkit and Vuforia

April 13, 2017 - 12:29am #8

Hi,

as I posted on Hololens forum. Any cursor prefab will set to gaze Object which is acquired from gazeManager. Well. In gaze Manager, gazeTransform indicates the gaze object. The default object is set to Camera.main. Usually HololensCamera. After start of your APP, this gazeTransform will update according to your implementation based on GazeManager. It will keep moving and works as you like. However, if you include a ARCamera in your scenes. Sometimes, the gazeTransform will be set to ARCamera. Then, this camera is deactivated. Then, your cursor get stuck. The most easy solution is just what have been posted: set gazeTransform to HololensCamera.

Hope this post help :)

Cursor issues with Holotoolkit and Vuforia

April 5, 2017 - 5:18am #7

In my case it is the "Cursor" prefab. I'm glad I could help!

Cursor issues with Holotoolkit and Vuforia

April 4, 2017 - 4:38am #6

It worked for me now aswell! What a simple oversight, thanks for you help. You're a gentleman and a scholar.

Cursor issues with Holotoolkit and Vuforia

April 4, 2017 - 4:30am #5

Interesting! Which cursor prefab do you use if i may ask? The toolkit has so many.

Cursor issues with Holotoolkit and Vuforia

April 4, 2017 - 4:26am #4

Someone found a solution in another forum!

"Make sure that GazeTransform of GazeManager is not set to the ARCamera."

In my case it was not set at all, so I set it to my Hololenscamera and now after starting the app 10 times in a row it was still working.

Cursor issues with Holotoolkit and Vuforia

April 4, 2017 - 4:07am #3

Unfortunately I did not find an answer yet.... Sometimes it seems as if it helps when you try not to move your head while starting the app, but that's no solution. I hope someone knows how to fix it!

Cursor issues with Holotoolkit and Vuforia

April 4, 2017 - 3:53am #2

Hi I have the same issue! Have you been able to resolve it yet?

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