By Tobias3112
on Wed, 03/29/2017 - 13:03
Hi,
I got some crazy issues with the Holotookit cursors when using Vuforia. Sometimes the cursor is not in the middle of my screen when I start my app, at first I thought there would be no cursor but than I realized it's just not spawning in the middle of my view. It spawns on different locations, I was recognizing, because sometimes it appears close to the edge of my field of view and when I moved my head I saw it in my screen because of the lag of animation the cursor has. But all of this is arbitrary, so sometimes it spawns right in the middle. Does someone have a solution or an idea how to solve this?
Hi I have the same issue!
Hi I have the same issue! Have you been able to resolve it yet?
Unfortunately I did not find
Unfortunately I did not find an answer yet.... Sometimes it seems as if it helps when you try not to move your head while starting the app, but that's no solution. I hope someone knows how to fix it!
Someone found a solution in
Someone found a solution in another forum!
"Make sure that GazeTransform of GazeManager is not set to the ARCamera."
In my case it was not set at all, so I set it to my Hololenscamera and now after starting the app 10 times in a row it was still working.
Interesting! Which cursor
Interesting! Which cursor prefab do you use if i may ask? The toolkit has so many.
In my case it is the "Cursor"
In my case it is the "Cursor" prefab. I'm glad I could help!
It worked for me now aswell!
It worked for me now aswell! What a simple oversight, thanks for you help. You're a gentleman and a scholar.
Hi,
Hi,
There is no central Anchor
There is no central Anchor point in vuforia 7.2 and now I am stuck how to bind AR camera and Hololens Camera. Any suggestions?
Just add the scripts from the
Just add the scripts from the AR Camera to the Hololens Camera and delete the AR Camera
Hi,
Hi,
try to set "Central Anchor Point" on ARCamera with the DefaultCursor (in my case is the cursor of HoloToolkit).
Marco
The Problem is still not
The Problem is still not fixed!
I tried every suggestion mentioned here:
- Set "Central Anchor Point" on ARCamera with the DefaultCursor
- Make sure that GazeTransform of GazeManager is not set to the ARCamera.
Hi Guys,can anyone please
Hi Guys,can anyone please tell me how to setup Hololens setup in Unity for using Vuforia Vumark?Does it rewuire the Holotoolkit Camera,Cursors,HololensManager objects, and if required doesn't it clash with the AR Camera of Vuforia wha tto do with this camera????