Hey,
I've been trying to find out for 2 days now how to get the hololens sample deployed onto the hololens.
- I have the "Windows Mixed Reality" SDK turned on
-Virutal Reality supported turned on
- Vuforia Augmented Reality support turned on
I have also used IL2Cpp as scripting backend
InternetClient, Webcam, Microphone and SpatialPerception are checked.
Testing the App in Unity works - I get it to recognize the markers and so on.
Building works.
When opening in Visual Studio and trying to deploy the problems start:
It's telling me the IL2CPPOutputproject & My App are out of date.
When I try to build it I get errors (info: I changed the beginning of the filepaths for pasting here):
Fehler C1083 Datei (Include) kann nicht ge?ffnet werden: "Shlobj.h": No such file or directory Il2CppOutputProject ..\_App\Il2CppOutputProject\IL2CPP\libil2cpp\os\Win32\Environment.cpp 6
MSB3073 Der Befehl ""..\_App\Il2CppOutputProject\\IL2CPP\build\il2cpp.exe" --libil2cpp-static --compile-cpp -architecture=x86 -configuration=Release -platform=winrt -outputpath="..\_App\\build\bin\Win32\Release\GameAssembly.dll" --data-folder="..\_App\\build\bin\Win32\Release\\" -cachedirectory="..\_App\\build\obj\il2cppOutputProject\Win32\Release\\" -generatedcppdir="..\_App\Il2CppOutputProject\\Source" --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT --additional-defines=PLATFORM_WINRT -dotnetprofile=Net45 -verbose --map-file-parser="..\_App\Il2CppOutputProject\\IL2CPP\MapFileParser\MapFileParser.exe"" wurde mit dem Code -532462766 beendet. Il2CppOutputProject C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.MakeFile.Targets 41
LNK1181 Eingabedatei ".._App\build\bin\Win32\Release\GameAssembly.lib" kann nicht geöffnet werden. New Mars Marker ..\_App\New Mars Marker\LINK 1
I'm having the exact same
I'm having the exact same issue. Any suggestions?
Thanks!
I was able to deploy the
I was able to deploy the application in hololens through the hololens sample. Firstly I went on play setting and switched IL2CPP by net.
Next I created a build. In visual studio 2017 I had to go in the project and click with the right button and use the Rebuid Solution. Followed pictures
Changing to .NET give some
Changing to .NET give some errors in Unity environment. How did you achieved it?
jorgeghospital wrote:
[quote=jorgeghospital]
Changing to .NET give some errors in Unity environment. How did you achieved it?
[/quote]
Same problems here
Same problems here
Hello everyone,
Hello everyone,