By eightfold666
on Fri, 09/02/2016 - 20:19
Hi Everyone,
I'm having trouble getting any Unity3D Vuforia sample apps to run on the Hololens. I've built from Unity and opened in VS2015 but when I run debug the app deploys no problem but after the Made with Unity screen I get Output messages of "Trackable stones lost" the "Vuforia initialization failed" these seem to be the only errors. I have taken the unity project and diabled the HoloLensCamera and removed the ARCamera binding and tested the project locally on my surface pro. That works fine but always get the Vuforia initialization failure when starting on the HoloLens....
Win10
Unity 5.4.0f3-HTP Personal
Any ideas?
Hi!
Hi!
Click Debug > Start Without debugging or press Ctrl + F5 in Visual studio.
Please try!
I got this problem too
I got this problem too
I have this problem to and I
I have this problem to and I don't know how to debug this issue. Please, any suggestions would be greatly appreciated!!
Hi, I actually just fixed my
Hi, I actually just fixed my issue- if any one else is having the same problem, make sure you are using a Digital Eyewear license key instead of mobile device!
How do you select a digital
How do you select a digital eyewear license type? In the vuforia site I am not able to select they type when creating a license.
Figured I'd chime in here for
Figured I'd chime in here for others seeing the "trackable warnings". It's normal... As long as Vuforia initializes it'll still work once you actually gaze as your image / mark. In the log you'll see the trackable object detected once it's working properly.
Is it suppose to run in
Is it supposed to run in HoloLens Emulator? I think it should.
I encountered this issue this
I encountered this issue this afternoon and was able to resolve it by fully uninstalling the app through the device portal, then redeploying from VS.