Hey Vuforia folks,
I've done a fair amount of HoloLens development. I'm not a newbie at this.
Getting started with Vuforia on Hololens is a real nightmare. The documentation is spread out, much of it is high-level concepts, and nowhere is there a single coherent reference example (Just a Samples project that has a ton of scenes, that many of us can't get to work). On top of that, we have to contend with VuMark creation (which goes into designing my own in Illustrator, an entire topic I couldn't care less about right now... I just want to see the software work), license management, references to outdated versions of Unity, and so on. I have a lot of different parts, and understanding how they go together (let alone integrate with my code) is beyond frustrating.
There needs to be an end-to-end tutorial:
Starting from NOTHING (that is, a brand-new computer or VM):
Install all tools (Including Unity, Visual Studio, etc.)
Import all packages
Build a very simple scene (perhaps just hover a cube over a VuMark)
Create required VuMark