Hey Vuforia folks,
I've done a fair amount of HoloLens development. I'm not a newbie at this.
Getting started with Vuforia on Hololens is a real nightmare. The documentation is spread out, much of it is high-level concepts, and nowhere is there a single coherent reference example (Just a Samples project that has a ton of scenes, that many of us can't get to work). On top of that, we have to contend with VuMark creation (which goes into designing my own in Illustrator, an entire topic I couldn't care less about right now... I just want to see the software work), license management, references to outdated versions of Unity, and so on. I have a lot of different parts, and understanding how they go together (let alone integrate with my code) is beyond frustrating.
There needs to be an end-to-end tutorial:
Starting from NOTHING (that is, a brand-new computer or VM):
Install all tools (Including Unity, Visual Studio, etc.) Import all packages Build a very simple scene (perhaps just hover a cube over a VuMark) Create required VuMark Build/Deploy/Test
I agree. Took me two full
I agree. Took me two full days getting round to it - I'm not lazy and I don't mind if it is what it is, but a comprehensive one stop getting started tutorial would definitely be a plus. No need to complicate more than necessary.
I agree I've spent 2 hours
I agree I've spent 2 hours now trying to cobble all of this together. If microsoft is going to push this SDK and product. The tutorials need to be better. It's like crucial steps are missing in every tutorial. i have yet to get this working.
Living the dream (dreaming
Living the dream (dreaming about success..). I've been able to build the demos and run (some of them) successfully in the Unity environment, but nothing that I have built and deployed to my Hololens has been successful to date.