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GameObject Appears flipped if App started in a direction opposite to the Image Targets

Hi,

I am trying to build an app, which upon recognition of Image Targets, instantiates a Gameobject in the Scene. Each time a new Image Marker is seen, the Gameobject spawns. This works fine in Unity Editor but after deploying in HoloLens, the Gameobject is flipped creating a mirror image of what it should have been, if I dont start the Application with the HoloLens camera facing the Image Targets/Markers. 

 

I had tried building a sample application before using the same settings as the Vuforia Digital Eyewear. That worked fine. Even this was fine, it would show the Gameobject appear just like it should irrespective of any direction i place the marker of start the Application, but of late, i dont understand why has this issue come up. 

 

Any ideas on resolving it? Any help, will be greatly appreciated. Thanks.

Hello,

From our experience, there are several factors that can cause an augmentation to be offset, including: