Hello there,
I am having a strange issue with Hololens. I place my game objects in 10cm in z-direction of the image target and they look correct. When I increase the distance 30cm the gameobject's position has an offset (the center of the gameobject is not aligned with the real world postion). I tested it with a ruler on the surface of a desk. I am using Vufroia 7.5.26 with Track Device Pose enabled and Tracking mode on Postional and Fusion mode optimize for image targets. I am working with Unity. Any ideas what causes the offset?
Best regards
-Dana Scully
Hello,
From our experience, there are several factors that can cause an augmentation to be offset, including:
You may also want to examine the HL mesh in that area. This can be done by orienting the retical towards the area in question and "air-tapping" while in the HL shell (the home screen without the start menu - no apps running). Perhaps this will reveal some errors in the HL spacial map that are affecting their position estimations.
Thanks,
Vuforia Engine Support