There is a plugin for unity called Holographic Remoting and it allows me to play my app in the Unity editor and send the main camera view to the Hololens remotely, while the Hololens is able to send Unity its tracking position. I want to use this in combination with Vuforia. Right now when I hit play and should see my hologram appear over a marker using the Hololens, Unity warns me that Vuforia does not see a camera. I suspect it has somethign to do with the specialized Vuforia camera in the example, but I'm no expert. I'm not sure how to tell it that the Hololens is its camera, through the Holographic Remoting app, the same way it does with other applications. Any advice?
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