Hello Folks
I want to join your group of having unanswered question so i try my luck with it :)
It's hololens question, because the issue only seems to appear on hololens device.
It's pretty basic question i think, but it denies my previous experience with Vuforia on different devices.
How big should be Image Target width?
As i understand: The widht when we are adding new ImageTarget should correspond the real life and Unity3d unit. So does it means that 1.0 width means 1m in Unity? I had image on almost full A4 with width 0.247 and it works fine, but when i have smaller image with 0.1 width and it's not working.
I want to know, how should i calculate real life images with images i send to vuforia.
Additional Question: Does vuforia works with QR Codes?
Thanks for help
Hello,
Hello,
All Vuforia samples use meters as the scene units. So, if you're using our sample and you want to add a target it to it, entering a width value of "1.0" in the target manager corresponds to 1m.