Is it possible to have the holograms included when retrieving the Vuforia camera image using Unity running on the HoloLens (via CameraDevice.Instance.GetCameraImage, as described at https://library.vuforia.com/articles/Solution/Working-with-the-Camera#How-To-Access-the-Camera-Image-in-Unity)?
I already tried to use
analogous to the way it is done when using
but to no avail.
If the holograms were already included when Vuforia analyzes the image, that would not be a problem; the scene is built in a way that the holograms will never occlude the printed Vuforia markers, and the holograms will never depict a Vuforia marker.