I'm working on an app for the hololens in Unity that uses a modeltarget. With this app I need to look at a 3D model (which is the target), so that I can then walk around it and manipulate it.
Vuforia finds the object and tracks it succesfully, but if I move too much (mainly when I try to walk around it), then the tracking starts to fail and the object stays in the same position in unity. This happens with both device tracker enabled and disabled in vuforia. I also expect that extended tracking might solve this issue, but I cannot find that option on ModelTargets.
Does anyone know what the cause of this issue can be?
Thanks in advance!
Note: If I test it on an android tablet (Samsung Galaxy Tab S30) then everything works as intended.
Version of unity is 2017.3.1f1