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Is Hololens support only available through Unity?

April 6, 2017 - 9:02am #1

Hello,

I would like to developp an VuMark or ImageTargets like UWP app for Hololens without using Unity. From the tests i have made, I assume I do have access to the camera device of the Hololens since the camera is active, but how can I then do what is done in Unity with the "ARCamera" using the Vuforia C++ API reference?

Is this even possible or not for now?

And if not, I can get the video stream from the hololens from the microsoft hololens API, so is this possible to forward the frames got there to the vuforia object which is responsible of detecting patterns?

Many thanks.

Is Hololens support only available through Unity?

September 14, 2017 - 7:58am #4

Hi,

I'm trying to find a way to manipulate the video before Vuforia's AR camera.

Did you find a solution to get the video stream before unity?

 

Thanks!

Is Hololens support only available through Unity?

April 6, 2017 - 11:51pm #3

OK thanks for your reply,

When the C++ support for Hololens will be available ? 

Thansk.

Is Hololens support only available through Unity?

April 6, 2017 - 1:37pm #2

Hello,

For Vuforia 6.2 SDK, HoloLens support is only available through the Unity Editor.

Additionally, Vuforia only processes camera frames as provided by the native OS running on the device.

Thanks.

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