Hi,
I'm trying to develop an app where:
an image target is fixed on the wall, and app will spawn items relative to the position of the image target on the wall.
Yet the issue I have now is that the position (transform.position) of the recognized image target is way off the chart,
like when i stand at (1,0.5,2) - player pos in unity, and right in front of image target,
the recognized image target shows something like (1,1,6) (world is align on Z-axis), like really far-off from where I stand.
I tried the following methods:
1. Printed larger image target (wrong coordinate might be caused by wrong-scale printed target)
2. Place ARCamera under Main Camera (hololens)
Yet none seems to work....
The ARCam configuration currently is camera centered (world center mode)
Is there any suggestions?
Best,
seems still is the scale's
seems still is the scale's problem.. fixed...