I'm trying to develop an app where:
an image target is fixed on the wall, and app will spawn items relative to the position of the image target on the wall.
Yet the issue I have now is that the position (transform.position) of the recognized image target is way off the chart,
like when i stand at (1,0.5,2) - player pos in unity, and right in front of image target,
the recognized image target shows something like (1,1,6) (world is align on Z-axis), like really far-off from where I stand.
I tried the following methods:
1. Printed larger image target (wrong coordinate might be caused by wrong-scale printed target)
2. Place ARCamera under Main Camera (hololens)
Yet none seems to work....
The ARCam configuration currently is camera centered (world center mode)
Is there any suggestions?