By samsundar
on Wed, 10/10/2018 - 06:53
Hey all , im trying to develop an app for Hololens . The problem i'm facing here now is , when i try to test this app in unity playmode , its working well and good . But when the same app when deployed to HoloLens, the image targets are not being recognized . I have enabled my database , Internet and Webcam options in Build settings , Selected virtual reality SDK as windows mixed reality but i dont know whats wrong with this . Any fix for this ? I need this to be fixed ASAP
Hello,
Hello,
the last days I tried to overlay an image target by an image... and need a lots of try-and-error-steps.
At least these settings works for me:
1. Main Camera: Tagged as main camera, Pos: 0-0-0, Rotation 0-0-0 and Scale 1-1-1; Clipping 0.85;
Hey man thanks for the reply
Hey man thanks for the reply
For new vuforia sdk we will not be needing Main camera as AR camera has inbuilt holo support .
I could see my canvas but when image target is shown its not getting recognised . :(
Im on a deadline now and this occurs :(
Hello,
Hello,
I use the Unity 2018.2.11f1 with Vuforia 7.5.20. If I delete Main Camera I couldn't reconize images.
MiriamPadberg wrote:
[quote=MiriamPadberg]
Hello,
I use the Unity 2018.2.11f1 with Vuforia 7.5.20. If I delete Main Camera I couldn't reconize images.
[/quote]
Your ARCamera needs to be
Your ARCamera needs to be tagged as MainCamera
Tried it and still its not
Tried it and still its not working . I tried hololens sample and its asking me camera permission but again its not detecting . On the other hand , my app isnt even asking me a camera permission . Wierd :(
TStb wrote:
[quote=TStb]
Your ARCamera needs to be tagged as MainCamera
[/quote]
Hello, Have you find a
Hello, Have you find a soltuion to this?