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Issue building sample in Unity

December 13, 2016 - 2:13pm #1

Hi all,

We have acquired our Hololens and just want to create a basic extended tracking demo. I have followed all the steps on the following link:


And I have the correct version of Unity (Version 5.4.0f3-HTP (b21dfedb4779) Personal) I believe.

once I get to the end of configuration (without changing the sample Hololens project at all) and try to build, I get the following two errors:


Could not start compilationException: 'UnionMetadata\Facade\Windows.winmd' not found, do you have Windows UAP SDK installed?

UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.FillNETCoreCompilerOptions (WSASDK wsaSDK, System.Collections.Generic.List`1 arguments, System.String& argsPrefix) (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:195)

UnityEditor.Scripting.Compilers.MicrosoftCSharpCompiler.StartCompiler () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompiler.cs:314)

UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/buildslave/unity/build/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:47)


Error building Player because scripts had compiler errors

Has anybody run into these errors? 


Issue building sample in Unity

January 12, 2017 - 10:02am #2

Hey, were you able to get this working? 

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