If I upload image in TargetManager with 1m size, then the overlap in Unity and HoloLens is perfect. But, if I look at the same target printed at 0.5m size, the object would be far behind the printed target in 1m size. I expect the 3d object would match the target's position and scale no matter its printed size.
3D Object is child of that ImageTarget.
"Preserve Child Size" option in either state does change anything.
Am I missing something?