I experienced a weird occurrence. I created an App with vuforia in Unity. I can deploy and run it on the hololens. Everything works well. But if I want to use the app while the live preview of the hololens is active the image target detection gets blocked. If I first detect the target and after that shut down the vuforia behaviour Script, so that the hololens takes over for tracking, I can activate the live preview and everything is ok. Just the target recognizing part is making problems.
Did anyone else experience this behaviour? Does anyone have a (workaround) Solution?
The live preview gets streamed through WLAN and I tested every three quality settings for the stream. Nothing actually changed.